Posted on April 24, 2010.
Psychologists Find multiplayer online role-playing games, Good Academic Research Since the first Pong video games have been attracted to video games. Today video games are a billion dollar business and growing at more than 11.5 million subscribers from December 2008. There are new games being developed everyday and the level of sophistication and realism is amazing.
The first games where not much more than a point rebound with a range of redirecting or blocking issues, such as Pong or foreign. Later, the theme has changed to a larger point to eat the dots as Packman. That the graphics and processing power have improved the games, including King's Quest When Novell started the development of network software, they had an interactive multiplayer game called shears and began discussing network of interactive games.
Today with the advent of the Internet and virtual reality, Massive Multiplayer Online Role Playing Games (MMORPG) is the latest rage. The MMORPG is a role playing game in which a lot of players to interact in a virtual world via the Internet.
Like any RPG, players assume the role of a fictional character called an avatar and take control actions of this character in the virtual world. Unlike older games like Duke Nukem solo these games are constantly changing as new players enter the game all the time.
The themes of popular MMORPGs are based on traditional fantasy, such as Dungeons & Dragons, involving swords and sorcery. The interactions between the players may include fighting, flirting and to team with other players for a particular purpose or to overcome a more powerful actor.
As you can see these games are fun, exciting and the number of subscribers to these games are more and more each day. But did you know psychologists and sociologists use MMORPGs as tools for academic research, studying topics such as emotional range and social interaction.
Curiously, the Center for Disease Control has used a temporary glitch in the game design World of Warcraft's Corrupted Blood disease where an uncontrollable monster began to spread throughout the game as a research model to chart both the progression illness, and potential human response to large-scale epidemic.
Well, I do not know about you but I will not allow a group of psychologists and spoil my fun so I'll see you in the virtual world.
The following is a list of 10 first Massive Multiplayer Online Role Playing Games
- World of Warcraft, which ran from 2004 to 8,500,000 subscribers.
- Habbo Hotel, published from 2000 to 7,500,000 active users.
- RuneScape, released in 2001 to 5,000,000 active users.
- Club Penguin, released 2006 to 4 million active users.
- Webkinz, released in 2005 to 3,800,000 active users.
- Gaia Online, released in 2003 to 2,000,000 active users.
- Guild Wars, released in 2005 to 2,000,000 active users.
- Puzzle Pirates, released in 2003 to 1,500,000 active users.
- Lineage I / II, released in 1998 to 1,000,000 subscribers.
- Second Life, released in 2003 to 500,000 active users.