Posted on April 28, 2010.
Dungeon Tiles are a tool "great game" Dungeons and Dragons, the table top role playing Thurs , has inspired many wonderful tools available for those of us who play the game Dungeon Tiles are one of the least known tools. I want to extend their use in this article. And remember, they should not be limited to actual Dungeons and Dragons game. You can use these tiles are versatile in many RPGs.
The tiles are thick cardboard cut into various sizes. The standard size for a square D & D plan is a square of an inch, so that these tiles are sized this way. The average set will have about 8 of 8 tiles, 4 by 4 and 2 by 2. They come in different themes - themes familiar to any player role. You can find themes of forest and dungeon themes and topics sewer. Each side of the tile has a different picture. The works are usually high end on these issues and they do a great job of variation of the ground. Thus, in a forest theme, for example, you have tiles with a few trees and stumps. You'll tiles without trees, but a river and the ruins of a stone wall. Or perhaps there will be some tiles giant spider webs (think of the scene in the forest in the Black Forest "The Hobbit").
What is so impressive Dungeon Tiles for the game master, is that they are robust and cheap (you can get about 30 tiles for $ 10). It saves you from having to create maps by hand or having to draw maps on the fly with a carpet of battle. I prefer to put my creativity to the history and NPCs, if the tiles are perfect for me. It is as if the tiles can set the stage and I can fill it with my monsters, allies and foreigners.
For gamers, Dungeon Tiles give them a nice window on the imaginary world of the game. This is one of the strengths and weaknesses of D & D - both inside, it's just the beginning of each player. So having the tiles (with your miniature figures, of course) can base the player experience. The players have pretty pictures to help flesh out the story.
The designers do a great job to make sure the terrain is varied and there are good hiding places. In this way, both the game master and players can take full tactical advantage of the tiles - the archer can use a tree trunk (to continue with my theme of the forest) for the cover. The game master can use the spot where two trees grow together as a wild place.
Overall, for the price, Dungeon Tiles are a great tool for a GM to have in his toolbox. Get a pack of them and let your imagination run wild.